Town: Ådehlÿ Vusc Cåxew

Ådehlÿ Vusc Cåxew

Ådehlÿ Vusc Cåxew
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceHazuhima Kingdom
Sub ProvenceI̊bbābun County
RegionCi-qoyêi Shrublands
Founded1313
Community LeaderJarl Funacanus Zÿhbafral
Area5 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation13730 m (2096 ft)
Average Yearly Precipitation254 cm/y (99 in/y)
Population1291
Population Density258 people per km2 (645 people per mi2)
Town AuraEnchantment
Naming
Native nameÅdehlÿ Vusc Cåxew
Pronunciation/gojˈkɪ̘/ /kɑːˈxuː/
Direct Translation[bankrupt; broke] [officer]
Translation[Not Yet Translated]

Ådehlÿ Vusc Cåxew (/gojˈkɪ̘/ /kɑːˈxuː/ [bankrupt; broke] [officer]) is a subtropical Town located in I̊bbābun County, Hazuhima Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Vusc Cåxew is derived from the Dwarven language, as Ådehlÿ Vusc Cåxew was founded by Runo Härtedrayd, who was culturaly Dwarvern.

Climate

Ådehlÿ Vusc Cåxew has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a cool 16°C (60°F). Ådehlÿ Vusc Cåxew receives an average of 254 cm/y (99 in/y) of precipitation, most of which comes in the form of rain during the summer. Ådehlÿ Vusc Cåxew covers an area of nearly 5 km2 (2 mi2), and an average elevation of 13730 m (2096 ft) above sea level.

Overview

Ådehlÿ Vusc Cåxew was founded durring the early 14th century in winter of the year 1313, by Runo Härtedrayd. The establishment of Ådehlÿ Vusc Cåxew suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ådehlÿ Vusc Cåxew was built using the conventions of Dwarvern durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Vusc Cåxew is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ådehlÿ Vusc Cåxew is buildings are arranged arrounded a highly ordered system of spacious paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.

Ådehlÿ Vusc Cåxew has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Ådehlÿ Vusc Cåxew ’s existence has dried up and the town is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Ådehlÿ Vusc Cåxew has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Vusc Cåxew.

Ådehlÿ Vusc Cåxew has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Vusc Cåxew has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Vusc Cåxew has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Vusc Cåxew's public wards, blessings, and other arcane systems.

Ådehlÿ Vusc Cåxew possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Ådehlÿ Vusc Cåxew's grid is powered by a god's will and kindness.

Ådehlÿ Vusc Cåxew has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ådehlÿ Vusc Cåxew has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

Ådehlÿ Vusc Cåxew's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Ådehlÿ Vusc Cåxew most nights are accompanied by colorful ribbons of light in the sky.

The Spider, Skull (Tiny) near Ådehlÿ Vusc Cåxew are known to be quite timid.

Ådehlÿ Vusc Cåxew's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves drinking to channel Augury energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5202 m2
    • Cattle and Similar Creatures: 322
    • Poultry: 3873
    • Swine: 258
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 129

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 16
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

402 of Ådehlÿ Vusc Cåxew's population work within a Foundational Occupation.

851 of Ådehlÿ Vusc Cåxew's population do not work in a formal occupation, but do contribute to the local economy. 38 (3%) are noncontributers.

Points of Interest

Ådehlÿ Vusc Cåxew is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Ådehlÿ Vusc Cåxew was attacked by savage tribes living nearby Ådehlÿ Vusc Cåxew. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ådehlÿ Vusc Cåxew lost 211 people, 357 livestock, and 66 buildings. The conflict ended after roughly 75, when members of Ådehlÿ Vusc Cåxew's militia enacted an operation to patrol a specific area to dissuade the enemy from their current activities. The operation was complicated by the army being put into a position where they could only choose between two terrible options. The conflict ended with pitched battle between both forces, which ended in victory for Ådehlÿ Vusc Cåxew's forces. The war is remembered in legend by Ådehlÿ Vusc Cåxew's bards, historians, and legend keepers.

History